Factsheet
Developer:
Firepunchd
Based in Berlin, Germany
Release date:
2018
Platforms:
iOS (Testflight press@firepunchd.com)
ANDROID (open beta)
Website:
http://killscreengame.com
Regular Price:
TBA |
Description
A tale about life beyond the paywall. What happens if a game glitches out and breaks free of its creators constraints?
History
Originally created for the flappy jam as "Ridiculous Glitching" this is the pimped up mobile version with lots of added features and improvements. BEWARE: The updated game stays true to the original theme "make a hard, almost unplayable game".
Features
- Retro arcade mash-up
- 1 to 4 player local multiplayer
- Ever increasing, increasing difficulty
- Global ranking
- Unlockable power-ups
- Unlockable skins
- MANY glitches
- Different game over screens. Collect em all!
- Share fails as GIFs
- So, so many glitches!
- Hidden hardcore mode
Videos
Teaser Trailer YouTube
Old Prototype Gameplay Video YouTube
Images
Logo & Icon
Additional Links
THE AWESOME GLOBAL CROSS-PLATFORM LEADERBOARDS
are powered by https://globalstats.io https://globalstats.io .
The game song without which the whole thing would be boring:
"You Kill My Brother" from Micro Invasion .
The game uses the awesome Unity Glitch Shader
https://github.com/staffantan/unityglitch .
The absolutely gorgeous pixel candies
found at opengameart.org from Master484 http:.
The best ever cherry icon from Davit Masia
https://twitter.com/DavitMasia .
Insanely beautiful intro pixelart by
https://twitter.com/mono680 .
About Firepunchd
Boilerplate
Game developer and dad running a micro game studio with Luca Scaramuzzino. Ex digital agency founder and creative director. Studio available for prototyping, game design and VR work.
More information
More information on Firepunchd, our logo & relevant media are available here.
KILLSCREEN - Ridiculous Glitching Credits
Simon Cubasch
Idea and programming and stuff
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks